package net.minecraft.item;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.world.World;

public class ItemSoup extends ItemFood {
	public ItemSoup(int healAmount) {
		super(healAmount, false);
		this.setMaxStackSize(1);
	}

	/**
	 * Called when the player finishes using this Item (E.g. finishes eating.). Not
	 * called when the player stops using the Item before the action is complete.
	 */
	public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn) {
		super.onItemUseFinish(stack, worldIn, playerIn);
		return new ItemStack(Items.bowl);
	}
}
